Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Apr 2014
Location: Canada
enthusiast
OP Offline
enthusiast
Joined: Apr 2014
Location: Canada
Haven't seen a request for this.

If I've missed such a request: that, please.

If I haven't missed such a request: the individual sneak toggle is essential and good, but sometimes you want the party to sneak, and individually cycling through is as much of a pain as the non-stacking arrow shafts and the identify routine.

For me, anyway.

Joined: Apr 2013
Location: Germany
veteran
Offline
veteran
Joined: Apr 2013
Location: Germany
I agree. I would even say that all linked characters should go to sneak mode when clicking the button/key. If you want to sneak alone you would have to de-link your character from the rest of the party anyway...



WOOS
Joined: Apr 2013
P
apprentice
Offline
apprentice
P
Joined: Apr 2013
LordCrash, agree. Looks like most logical decision.
Also current sneak animation aka "walking bush" is just horrible. I really hope it's placeholder..

Joined: Mar 2014
M
addict
Offline
addict
M
Joined: Mar 2014
Originally Posted by Phenomen
Also current sneak animation aka "walking bush" is just horrible. I really hope it's placeholder..


Yeah - Swen mentioned in a video months ago that it's placeholder, and they plan to have different animations depending on the environment.

Joined: Dec 2012
Moderator Emeritus
Offline
Moderator Emeritus
Joined: Dec 2012
Well, I really like the walking bush - I think it is very funny^^ (I know tastes are different). But, they will probably also add a "walking barrel" animation for inside a building or so...

Last edited by Elwyn; 05/05/14 02:46 PM.
Joined: Dec 2012
Location: BCN
member
Offline
member
Joined: Dec 2012
Location: BCN
Hehe, the barrel would be nice too! And a better bush animation. However I really like the actual solution too.


We are proud to report that we finished our DOS2 localization project (Hungarian). :'-)
https://warg8.jimdofree.com/
Joined: Apr 2014
Location: Canada
enthusiast
OP Offline
enthusiast
Joined: Apr 2014
Location: Canada
Sneak animation is hilarious, by me.

It's a very whimsical game in a lot of ways, but that kind of whimsy tends to have a very splintered .appeal.

I can certainly see where they'd want to do it more normally, although I really like the idea of a barrel inside.

It kind of looks like they forgot to include weapons and shields for several animations, although sneaking as a shrubbery-with-a-staff-on-it is hilarious. Again, for me.

Joined: Dec 2012
Location: BCN
member
Offline
member
Joined: Dec 2012
Location: BCN
yepp, this is not simple if they want to be realistic, they could give a negative effect while wearing big weapons or armor, but this would only be a pain on the neck to unequip everything if we want to sneak.
Otherwise if they would want to be more realistic, all characters should walk around with a large backpack or pulling a cart if they carry much things. And they should be slower too, which is painful again, since they are already slower than usual.


We are proud to report that we finished our DOS2 localization project (Hungarian). :'-)
https://warg8.jimdofree.com/
Joined: Apr 2014
journeyman
Offline
journeyman
Joined: Apr 2014
I think the real sneaky style is having the main characters to have to find enemy uniforms just to blend in and sneak around if they do anything suspicious they are caught and either they can battle their way out or get capture and place in jail without any their equipment but set of hidden lock picks that are randomly hidden inside their cells...


Moderated by  ForkTong, Larian_QA, Lar_q, Lynn, Monodon, Raze 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5