You can also pick up the pyramid by drag and dropping it to your inventory or onto your character portrait.
Actually, i have to correct myself. Youre right. It can be done like that.
left-click-hold and then drag and drop.
Some new stuff of various sorts i encountered When i opened the hall of heroes:
- the mysterious green woman creature was sitting on a chair while her legs were going straight through it.
(she got up and left normally though)
- when i followed her back to Zixzax i couldn't tell him anything about it but instead i got the dialogue line that i have killed Braccus Brax... Braxus... whatever, that guy! - when i in fact didn't yet. I only killed his lieutenant, behind that house with a lot of traps, up to that point.
(Braccus Rex...)
I could talk to Weaver of time about that mysterious creature though, and later when i returned to Hall of heroes and then went back i could mention it to Zixzax too.
(sorry, i know the names while im playing but some still just evaporate when i close the game...)
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Evelyn displays that dialogue about "how everything is going worse, new powers are arising and i better run away" (or similar) while still in Thelyron (!) office and well before i discover her role in all of it.
edit while tabbing out of the game -
- Note to self: Thelyron!
***
I previously mentioned that Esmeralda uses a few dialogue lines about how she never trusted Evelyn and always doubted her - well before she should. - because i burgled Evelyn`s house.
Today i did it properly - searched the room and the cellar in Esmeralda house, found all the clues and then confronted her, pressured her to confess after she denied any of it means anything real - and then she revealed that she doubted Evelyn and exactly why - which is how that dialogue should go.
- previously she would say those lines without me questioning her like that at all.
***
= so, it seems that these dialogues trigger in wrong ways, which should be adjusted. Either by changing the triggers or adjusting the dialogue lines to fit more with the exact manner of discovery of these clues.
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Finding dr. - Thelyron(!) - diaries and messages from the Conduit + plus the bloodied knife - in his secret lab in the north west now doesn't achieve anything. Previously he would be completely gone from the city. Now he is still in his house and i cant talk to him about any of it.
I can mention Evelyn and he says she ran away in a hurry and that she left some kind of a pouch in the next room.
And that i should look for her in her house.
There is no pouch anywhere in his house, i searched thoroughly with alt key and manually.
Her house contains only the usual revealing messages and diaries as before.
- I still cannot talk to Thelyron about his role in any of it.
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Had a weird glitch when i tried to move items in the Roderick inventory, in the crabs inn.
Im not sure if the inn has anything to do with it. probably not.
I first gave an item to Scarlet by moving it onto her picture on the side and then quickly right-clicked onto a new armor i had and wanted to use.
Usually that moves the old armor i am using into the inventory and puts the new one in its place.
But now the new one just disappeared and the whole inventory become partly unresponsive. When i would mouse over other items in it i wouldn't get their stats shown, or comparisons with the worn equipment.
Instead i would just hear a staccato of very fast sounds we usually hear when mousing over an item - that soft click kind of sound.
Only now it just went on repeating in fast fire mode. As if im maniacally clicking over that item.
I tried reloading, going out of the inn - no dice.
(i have a save with it if you want)
The rest of the companions inventories still worked fine.
Then i lost the ability to even move the items from the Rodericks inventory or to trade with them.
The new armor was still gone. Then i reloaded again and then it seemed as if i was wearing the new armor but the old one was not in the inventory.
So i tried taking the new one off, thinking that its probably buggy - and when i moved it - the old armor was underneath it in the armor slot. So i was practically wearing two armors at once which glitched the whole inventory.
- by manually removing the old one and then manually putting new one into the armor slot - everything went back to normal.
***
= Since i already reported that the game crashes to desktop when i try to quickly loot items inside some burning surface (at the start in case i dont have the rain spell or a scroll at that moment) - by walking into the burning surface and trying to very quickly loot all the items in it -
It seems to me that the problem might be arising form the fact that handling items that quickly simply isn't functioning in the best way yet.
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In Esmeralda basement when i stand in front of the book shelf hiding the entrance into the secret part of it - and try to loot the books in it - it says its out of reach, even if i come right in front of it - and i can only loot it if i go all the way to its right side.
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Lighthouse ghost quest:
Not a bug, but rather a suggestion to rewrite the ending of it in a better, stronger way.I find Desdemona and she goes back to see Samson.
When i go there i find them and then im asked to resolve the problem of whether she should forgive him or not.
If i decide to argue she should forgive him, it all works fine but, it could be written in a better way.
The reply my characters make is basically that she should forgive him, because he was really sorry. And thats it.
Yet, there was much more material presented about his condition that makes it very believable that he should be forgiven. He did kill himself and his was extremely tormented over what he has done - even in afterlife, as a ghost. That whole time. Thats an extreme torment - its not just "oh but he was sorry, really"
That should be clearly mentioned as the argument why he should be forgiven.
And Desdemona should consider that in her final replies.
Then it would all seem much stronger.
Its just a shame that the ending of such a well written and imagined story ends so ... quickly and a bit weakly.
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There are some arrow heads that are marked as stunning arrows, but they look like ordinary ones and they create ordinary arrows. Ive just found an actual stunning arrow head and that looks like a special kind of arrow head.
- i guess you heard or know about this one already -
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In the first fight with the zombie boars and some zombies in the woods in north west - one or two of boars just stand and wait, similar to how several Orcs stand and wait in the fight in front of the Black Cove.
Same thing happens in the fight in front of the cave that leads to the northern beaches. in this case the two mages that remained behind just waited until i cleared the rest.
There is also some minor issues with terrain height, since there, when you come at them from the right side, some of the archers can seemingly shoot through some rocks and ground, while i cannot target them. Also, due to terrain elevation i cannot throw fireball very far at all - since, i guess, it needs ground to be targeted at.
Mostly visible if you attack from this position:
![[Linked Image]](http://i.imgur.com/WTlX0qnl.jpg)
![[Linked Image]](http://i.imgur.com/x8iUmhkl.jpg)
- i cannot hit anyone with a fireball in that distance (Scarlet is wayfarer with fire magic)- because of the terrain height differences there.
The burning ground is from that other spell... the one with which you can make a fiery path... that works.
- Firefly!
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The spider crab in the Black cove is way too easy.
Way. Too. Easy.
(and that thing supposedly killed two dragons)
Alternatively - make it so that one or two of its legs are bitten off or it has other damage over itself - which would show that it was damaged by Dragons - which would make it believable that we can best it and beat it more or less easily.
- edited to find the correct names....-