Never understood these types of complaints. I think it is borne from MMO's where everyone is concerned about what everyone else is doing as it may have an effect on their play be it directly or indirectly. There is some reasonable arguments to be made for such, but when it comes to single player games, the argument fails.

What people do in a single player game is irrelevant. There is no logical reason to object to the method that people use when they play the game. If people exploit, more power to them! I mean, it only ruins their game if they do. Now, there are some valid arguments as it concerns people demanding design features in a game as those can directly affect other players, but unless it is a forced design aspect (lowest common denominator design methodology) to which there is no reasonable avoidance, then there shouldn't be an issue.

I don't understand what it is about some people who demand save scumming exploits be removed. It is almost like they are demanding the game designer dictate to them their game play as they can't be responsible enough not to use an exploit if they find one. Lets face it, anyone who wants to cheat in a single player game is going to be able to and there really is nothing a company can do to stop people from cheating. Also, do they really care to waste development time on it? I mean, I can understand fixing a bug that grants rewards to an unsuspecting player as unintended situations like that should be eliminated, but if someone has to go out of their way (reloading a save, doing a complex set of actions or behavior) to gain benefit, well... I would say them doing it is intended and as I said, if it is intended, it is going to happen.

Now there is one thing I can agree that is bad about people cheating and that is the result of complaints about the length or quality of the game because the person cheating their way through it. In those instances, the only reasonable response to the person is... "dumb arse!"

Last edited by Tanist; 06/05/14 11:58 AM.