Same improvements i've already suggested in my first feedback for previous version a few weeks ago.
I played a mage/ranger hybrid and a warrior. Like in previous version, i think that melee are overpowered, mostly because melee weapon deal too much damage. Difficulty is ok at very low level with basic weapons, but once you start to loot some good weapons it kills challenge.
Some skills need to be nerfed too. "Phoenix dive" is awful : very long range teleport + good aoe damage and only 2 turns cooldown, it's insane. This skill does everything : you can use it for offense or defense, for movement or dps, and you can use it very often.
Some spells combo are very op, like "haste" + "oath of desecration" (especially when cast on melee characters who have the "raistlin" trait).
Crowd control is too easy : freezing, teleport, stunning... you can easily incapacitate a lot of mobs.
Some traits combo are still there and still op, despite the fact that many beta players reported this flaw : "lone wolf" + "raistlin" can kill this game.
Npc in Cyseal are too weak, citizens should be lvl 4, guards lvl 6-8 and merchants at least lvl 10. Right now killing merchants is so easy and give so much loot it's ridiculous.
Mobs AI is lame, but i suppose we can't expect better, it's a common flaw in most games. At least, they should compensate this with higher mob damage and hp (in hard difficulty).