Some people will find the game frustratingly hard...
Moreover, its is maybe easy because you don't drive forward, and comeback after some time in a place you "shouldn't".
Maybe things are balanced overall in the whole game.
But I agree there is severe unbalance in the beta. Wrote a subject about weapon balance and damages, I still think some primary combat unbalance comes from here. I couldn't get any proper figures, because I am probably right, but no fanboys here will admit it.
Too bad.
My suggestion: Don't make weapons with such a big differnce. Organise the numbers. think about balance before building the systems, it could help.
So for example:
1h weapons: 5-6 damage /AP. Maybe a little bonus here or then so that a mass isn't the same as an axe (stun chance, armor piercing chance, and so on...)
2h weapons: 7-8 damages /AP Still better.
Poor weapons: -1Dam, good weapons +1Dam.
Magical weapons: beside giving special bonus, +1 (weak magic) to +5 (high magic) to good damage, those last being hard to come by, and requiring high stats to wield.
This is only an example.
Because if you go from 5-6 dam to 15-20 damage for basic weapons, how can you balance anything ? Unless mobs HP follow the same increase of course, but then what ?
Last edited by Cromcrom; 06/05/14 04:24 PM.