I've been playing DOS since the first backer alpha. But one problem is still sticking out and needs to be addressed.

The combat is fiddly in the extreme.
Scenario:
My group of 4 takes on 3 zombies outside Cyseal.
I initiate the encounter and wait turn for them to come to me. What happens?
I delay my turns to let the zombies close the distance. Use my ranged casters/archer to weaken the zombies then charge in with my melee characters. Zombies actually die rather easy, I take some damage both from attacks and poison but survive. But once the battle is over the problems start.

If one of my melee characters performed the last turn and I move all the ranged characters will move toward him to form up. Consequence? they all get poisoned. Furthermore my already weakened melee characters when trying to leave the poisoned field constantly take poison damage with every step.

Result is 2 dead characters and wasted resurrect scrolls. All because I WON a battle. This happens in virtually every conflict. Especially on hard.

Even worse is when you resurrect a character that happens to be standing in some sort of elemental AOE. Instant death, resurrect again.

New players will not find this fun and it's starting to get on my nerves as well. Especially with the increased lethality in the more recent versions which I otherwise like.


Other random notes:
Dead characters not getting experience sucks. It' makes me want to insta reload every time. I see no corresponding benefit to this system either.

In many areas another level of zoom feels needed. I'm constantly reaching for the mouse wheel to find nothing. And I know the engine is capable of it because of the camera bug.

Weapon skills are still useless. 4 damage for 3 points is a horrible horrible trade.

The Whetstone should tell you that yo do not have enough crafting skill instead of seeming inanimate.

Sometimes a staff on Jahans back appears to float.

Crazed Maze puzzle - Not sure why you can't use an object on the plate instead of a character.

Items that add constitution are not persistent through reloads. You must unequip it then put it back on.

Ghosts should be immune to poison.

Braccus is too easy.

The skill Richochet is overpowered.

Sometimes the item compare pop up blinks rapidly.

Water arrows are broken.

Telekinesis +skill items are broken.

Stock companion gear labeled by their name like "Jahan's Staff" is overvalued at merchants.

Sometimes a character using rush will stop well short of it's target yet the target will still take damage.