I have to add my own rant, but this time to some players. Some people here look for the ultimate challenge that would allow them to tactically approach each little battle and learn it by dying multiple times. How would that be interesting and fun if every time you encounter an enemy you'd have to die 15 times before you figure out the best strategy? I don't find it challenging I find it stupid. But of course there are people who want this game to be a round based demon souls.

Others though want to relax while playing the game and have a nice smooth progression, so that by the time they finished the game on easy or medium they would say - man, that was one of the best experience in years. Let me turn it up a notch and go for hard difficulty.

And there are also hotties that would want nightmare difficulty too. So what's more important? I believe both are important, but difficulty right now is a bit unbalanced. It seems that no matter the level of difficulty the first few levels are always the most challenging ones, and in some cases almost unforgiving. And then as higher level you get, as more weapons you find as easier the game becomes. Is that not normal?

I think the big thing here is that people over level and have nothing else to do but slaughter everything they can find I the map. I believe when we get access to "another 70% of the game" this will all even out. That's why I mentioned that it is important to let us test the rest of the maps so that we can collect a feedback for LS either anything needs to be balanced. Because no matter on which difficulty you play right now the Beta map everyone ends up destroying pretty much everything of the map by the time they are done exploring which is about level 8. If we'd have somewhere to go and flex our muscles before more powerful monsters the problem of us being overpowered wouldn't be so immediate IMHO.