. How would that be interesting and fun if every time you encounter an enemy you'd have to die 15 times before you figure out the best strategy? I don't find it challenging I find it stupid. But of course there are people who want this game to be a round based demon souls.
Having to die 15 times in each and every fight or having to spend some time in the game to learn some of its mechanics and the basic enemy capabilities is not the same thing. To me, the latter only means that the gameplay has some depth and, yes, that's pretty much what I'm expecting, and would very much like for it to stay that way. Now if people want to play it on easy so as not to suffer terribly through the most challenging fights, fine by me.
This is a good example, again involving the lighthouse : these guys have been playing the game for quite some time and know its mechanics well ; you can tell that the fight is a challenge for their characters, but they come up with a solution to each new threat, even though they have to consider their next move at each turn. It doesn't seem absurdly difficult to survive it either. I think in that regard the game has a nice vision of what balance to seek between fun and tactical involvment, now they just have to execute it well... :P
http://www.youtube.com/watch?v=dSDJw9mx8vc&feature=player_detailpage