How would that be interesting and fun if every time you encounter an enemy you'd have to die 15 times before you figure out the best strategy? I don't find it challenging I find it stupid. But of course there are people who want this game to be a round based demon souls.
I completely agree. I personally hate games like Dark Souls because I feel the difficulty arises for all the wrong reasons: the player is not provided with adequate information and the mechanics are needlessly challenging. Some people are into that sort of thing, but it's not my cup of tea.
This is not the type of tactical challenge we are asking for. What I was proposing was a level of tactics in the fights where optimal solutions would naturally emerge. Just because optimal solutions exist does not mean that they would be the only solutions. Easy-Medium-Hard difficulty settings appear to be simple adjustment of the numbers of the HP and damage of enemies.
On the easier settings, I would hope that that virtually any strategy would be enough to win any fight. You should be able to just run into battle, attack the enemies in whatever order you want, and ultimately come out victorious. Granted, there would be optimal ways of going about things where you take less damage and win more quickly, but they would not be necessary.
On the harder difficulties, yes, you should have to approach fights with some form of good strategy in order to get through them. That does not mean that there's a particular grand strategy that you have to figure out for each fight in order to survive the encounter. No. The "optimal" solution should reward you with a relatively easy win. Any good/okay tactic should get you through, but maybe with a few potions used or a resurrect scroll. A bad strategy or lack of one should absolutely get you killed.
It seems that no matter the level of difficulty the first few levels are always the most challenging ones, and in some cases almost unforgiving. And then as higher level you get, as more weapons you find as easier the game becomes. Is that not normal?
To a degree, yes. As your characters get stronger, they should feel stronger. By the end of the game, you should definitely feel powerful.
Ideally, you would have something along the lines of:
Level 1, you fight a skeleton. The fight isn't too hard.
Level 2, you fight a zombie. The fight is really hard, but you manage to get through it. Zombies are really scary and you avoid groups of them.
Level 8, you no longer run in fear from packs of Zombies. Cultists are your new nightmare now. Why are they so strong?
Level 15, Zombies, cultists, and skeletons are all things of the past. You can fight off hordes of them whenever those turn up.
Level 15, Demons are a hard fight, but not impossible. You still kind of want to make your way around that group of 5 of them, though.
Level 30, you can kill anything in the game. You walk straight through armies of zombies like they weren't there. Even the higher level enemies like Demons no longer pose a serious threat. Only the huge bosses matter now.
Players should not start out the game being able to kill every monster they encounter. There should be easy fights, difficult fights, and enemies that are impossible for you to kill that early on. Eventually, the enemies that are impossible should become difficult, and eventually be really easy even in large quantities. But, by that time, you should have new enemies that are hard, and new fights that you avoid because you are not ready for them.
I think the big thing here is that people over level and have nothing else to do but slaughter everything they can find I the map. I believe when we get access to "another 70% of the game" this will all even out. That's why I mentioned that it is important to let us test the rest of the maps so that we can collect a feedback for LS either anything needs to be balanced. Because no matter on which difficulty you play right now the Beta map everyone ends up destroying pretty much everything of the map by the time they are done exploring which is about level 8. If we'd have somewhere to go and flex our muscles before more powerful monsters the problem of us being overpowered wouldn't be so immediate IMHO.
I can see this being an issue, but that was not the case for my playthrough. I don't think I encountered a single difficult fight after level 3. At level 5, I was taking on fights with 10 level 8 monsters with ease, and it only went more downhill from there. I didn't actually end up completing the Beta map. I think I have ~60% of it explored.
Although I agree with you, I think Larian has already told us that the later maps will only make it into the game with its release.