Originally Posted by Elwyn
Originally Posted by LordCrash
There is no skill in games like D:OS. To be able to react with what you have to a challenge ahead of you isn't based on skill but on basic intelligence.



Allow me to disagree with you - I think there is pretty much skill involved in D:OS: ability and skill to think strategically, to perceive the weaknesses and strengths of your enemies, to solve riddles and so on^^. I agree, those are based on basic intelligence, but not each and every player has this intelligence! Otherwise, everyone would also be able to play chess... which clearly is not the case. (In contrast, in my personal opinion: there is not real skill involved in first person shooters - they are based on brainless smashing of buttons and for me there is no skill involved in being able to hit the right button when there is a red prompting on the screen "press 'F' to finish your enemy")


Well, in that case it depends on your own definition of skill (or mine of course). But I think you blame the wrong genre: first person shooters are not the same thing as QTE (what you describe here).

Anyway, that doesn't add to the discussion I fear...But bringing chess to the discussion wasa good idea: without enough elements of randomness D:OS and every other turn-based game would be just a different version of chess in combat - with probably inferior rules and mechanisms- which would make it a game I definitely wouldn't want to play. wink



WOOS