Originally Posted by NeutroniumDragon

Area Damage: This is problematic in another way - if you're out of combat and the NPC is stuck in a zone created by a PC during that battle, they're liable to trigger the "Stop that!" dialogue... but they keep taking hit after hit from the zone while you're stuck in the dialogue. If this doesn't kill them before you close it, it'll still have pushed them well past the "I hate you and will kill you now!" point (the dialogue for which promptly pops up after closing the other one, as they continue to stand in the zone taking damage...)

Yea, that was very annoying last time I played the game - as a melee character who gets close to the enemies, it was Madora who was frequently mad at my pc caster.
I think there are some solutions to this problem, like:
-companions shouldn't turn hostile at all from recieving friendly fire, except on hard difficulty
-companions anger meter should rise only by 1 point per hazardous surface (that way they will turn hostile only by getting themselves into more than one hazardous surface, which is less likely to happen)
-there should be a dialogue option to apologize to them to lower the anger meter or it should lower automatically over time, or more interestingly, by gaining reputation points.

Last edited by Aramintai; 07/05/14 10:09 AM.