I can just add that i almost completely agree with Arjiki.
The "difficulty" should not come only from crude increases in enemy damage or, god forbid HP, but from tactical considerations and more detailed adjustments and changes to the way enemies are designed, all of their stats and how they behave.
I already mentioned and suggested in other threads that undead should be much more resistant to specific kinds of damages - and susceptible to others.
For example, resistant more to slashing and piercing weapons and Air - Water elemental magic - while more susceptible to blunt weapons and Earth-Fire magic.
Thats already in the game but the difference is not big enough.
- of course, i have no doubt that devs will adjust and balance the difficulties of the game much more, just by themselves since - this is a beta, right? Thats kind of normal for betas...
As for OP suggestion of making the town residents much stronger - i would be completely against that, for reasons already mentioned but much more because they are not meant to be that strong.
The civilians and the guards or fighters of the Legion are meant to be weaker then the surrounding threats. And that should be maintained. Otherwise the whole situation would make no sense.
Why would Cysael be surrounded and besieged if a few guards or merchants can go out and clear almost all undead and orcs easily...
Lets not.
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Oh, i dont know why everyone thinks Lighthouse fight is so difficult.
I mean, yeah... it is - if you go about it in usual ways. If you dont you can end it in a turn or two at the most.