Originally Posted by Hiver
A hotbar (toolbar, quickbar - make up your minds already sheesh) that stretches across all of the screen is something rather obvious. But im presuming Larian really wanted to keep it smaller.

Thats why i mentioned having atleast two rows visible - at all times.


The problem I have with this approach is that it wastes space. Screens are already less high than they used (1600x1200 vs 1920x1080...) to be before someone figured that nobody wants to do actual work on their computers so switching everything to widescreen was a great idea.

Effetively wasting the extra width (now that we're stuck with it anyway) seems like a rather bad idea to me, especially if you then go adding extra bars on top of eachother (wasting even more space to the sides *and* shrinking the visible gameplay area in one go).

One solution would be to allow extra hotbars to be freely placed, however, this would only work if they can be snapped to the "main" hotbar and/or resised (my laptop has a 1366x768 resolution, not enough space to place anything useful to the side of the default hotbar).

The ideal solution (as I see it) would be similar to how DA:O with the ability to map a keybinding to every hitbar slot (with as default 1-0 for the first 10, shift1-0 for the next 10, ctrl 1-0 for the 10 after or something)


Last edited by theBlackDragon; 08/05/14 11:08 AM.

* as usual this is imho (unless stated otherwise); feel free to disagree, ignore or try to change my mind. Agreeing with me is ofc also allowed, but makes for much worse flamewarsarguments.

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