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thorska Offline OP
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The current process with random results for scrolls is useless.
The player should be able to chose the scrolls and books they want.
- combining paper and pixie dust should not give you a blank scroll with a random magic type but just a blank magic scroll suitable for any spell.
- combining a blank magic scroll with magic quill and ink should open a window to select a known spell. The result would be a scroll of the selected spell.
- combining two blank magic scrolls would give you a blank magic book.
- combining a blank magic book with a magic scroll would give you a spell book of the corresponding spell.

Skill books of the higher levels should not be available for sale from the merchants to make the crafting skill useful. ( make them only available as random drops or as quest rewards )

Last edited by thorska; 08/05/14 01:33 PM.
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If I'm reading those rules right, you would not be able to craft a scroll for a spell you do not already know, and you can't make a spellbook for a spell which you do not have a scroll for. With those rules combined, you could only make spellbooks for spells you already know (unless you find a scroll for a new spell). By definition, you don't need spellbooks for spells you already know.

I disagree with removing higher-level skillbooks to make the crafting skill useful. It is already pretty useful, but it should not be mandatory.

The goal to let you pick the spell you want to make a scroll or book for is good, though. Skillbooks from quest rewards is also a good idea.

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I didn't try this mechanism yet, but it seems to be a good idea to get random scrolls using pixie dust. Since pixies are erratic, a random scroll fits here. However the bigger is better. grin
If you can only make scrolls of known spells, it wouldn't be so much fun to try, since you know what you will get.
Practically it would only be good to give them for the other characters, which don't know that spell.

As an alternative pixie dust could make random spells and there could be something else instead of pixie dust which would allow to 'scrollize' our own spells.


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thorska Offline OP
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Originally Posted by Stabbey
With those rules combined, you could only make spellbooks for spells you already know (unless you find a scroll for a new spell). By definition, you don't need spellbooks for spells you already know.


The idea is to be able to learn a spell when you find a scroll and make scrolls from known spells for your companions who don't have the ability to learn the spell.

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I disagree with removing higher-level skillbooks to make the crafting skill useful. It is already pretty useful, but it should not be mandatory.


At least there should be a progression with a chance to loot scrolls and books depending on the level of the zone, with a higher chance for scrolls. And the ability to buy them in higher zones. This way crafting gives you a way to learn them sooner.

The current state of crafting in this beta is a mess. The point of crafting in RPGs is to make things that you cannot get by other means or to make them earlier or cheaper. If you get only random stuff from crafting when what you need is available for sale, you just waste your time. Sell the ingredients and buy what you need.

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The point of crafting in RPG's is to be a pain in the ass or overpower the gamer.

That's my interpretation anyway, playing all recent RPG's.

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I also think the randomized scroll creation makes creating scrolls in the first place almost completely useless. Crafting is meant to be consistent and reliable, there really shouldn't be randomization in which item you get from any of the combinations. That being said, maybe instead of being able to craft skillbooks at all, you can instead craft an item that makes that character learn one spell that they're capable of learning but haven't yet learnt. A 'Tome of Discovery' or something. This way it would always be worth crafting because you'd learn some spell you don't know, even if it's not a particularly useful one to you. Would encourage making multiple of them. As for scrolls, possibly a good system would be that you turn parchment into a scroll precursor, which you then combine with something related to that element to make it a scroll of that element, which you then use the magic ink and quill on to inscribe with a particular spell. So for example enchanted parchment + shell makes water scroll, which you can inscribe into a scroll of rain. Or enchanted parchment + rock makes earth scroll, which you then inscribe into a scroll of acid dart.


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