Well said Mikus. Agreed on all that.

But still on the hotbar issue, this whole thing is getting too confusing already. I'd like to try and think this straight. So here's my thoughts...

Our problem:
- lots and lots of options to choose from (skills, scrolls, arrows, weapons, consumables and so on);
- limited hotbar and screen space;
- sorting through our options and doing what we want is somewhat harder and more time consuming than it should.

What we need:
- Some way to quickly view/sort through all ours options and easily select/activate them.

So, what Larian could do to solve that problem and provide what we need while consuming as few as possible of their precious resources?

Both Mikus's and Hiver's points seem plausible and helpful. But IMHO that's still not completely enough. Other than that, increasing the number of slots in the hotbar would be the most obvious solution, as most people seem to think. But is it really the best solution? I mean, stretching the hotbar, decreasing icon size, multiple hotbars... seriously guys?? Think about it... would it really be that great to have 30 or so slots appearing at once on screen all the time? To my eyes it would just make everything look cluttered and, honestly, quite a mess.

Well, while I respect all these suggestions, I can't help but think that doing this sort of UI redesign wouldn't be very elegant. More important than that, the original problem still wouldn't be solved completely. We don't simply need extra skill slots. What we need is a faster and easier way to sort through our options! Right?



That said, I'm really sorry to come up with this suggestion once again, but I can't help but think that I didn't make myself clear enough the other times. So, guys, what about something like this:

[Linked Image]

And this:

[Linked Image]


Please, don't get me wrong. I'm not asking for a complete UI rework. Just to leave everything absolutely clear my suggestion is:

1) Leave the current UI as is, appearance wise. It's beautiful like that!
&
2) Implement additional functionality over the existing UI, e.g. Divine Divinity style stacks.

Here's how it could work:

1) Right click over an empty hotbar slot. A stack of all learnt skills show up. Left click over any skill, e.g. Flare, to occupy that slot.

2) Right click over Flare in the hotbar. A stack of fire elemental skills show up. Left click to select. Do the same with other schools of magic or warrior/ranger/survivor skills.

3) Drag an arrow to the hotbar. Right click over it. A stack of all your arrows show up. Left click to select. Do the same with scrolls, weapons, armor, potions, consumables, whatever...

4) Fill the hotbar slots with a choice of each category. Have EVERYTHING beautifully sorted and just too clicks away. Enjoy! wink


So, other than the trouble to implement it, what else do you think is wrong with it? Any thoughts?

Last edited by Pitheco; 08/05/14 08:54 PM.