Originally Posted by Stabbey


Witchcraft does not combine well with elemental magic schools, but it does a bunch of physical debuffs, so it seems like the intended role is a caster meant to synergize more with a melee attacker.


You missed the starting summon; wolf. Very useful, as the attack is only 2AP, and it gets a lot of AP - also has a decent chance to cause bleeding.


Originally Posted by chimp
Does anyone think elemental schools actually synergise? Earth and fire just means you get poison pools turning to fire areas, which isnt that big a deal when you have firefly and fireball. I know water and air go well because of the stun, but it doesn't sound that amazing compared to fires massive aoe.

I found fire and water a great combo because anything resistant to fire is incredibly weak to water, so theres a kind of hidden synergy. Having a few points in witchcraft was awesome because of the buffs/debuffs you can stack on harder targets.

Could all be different with the higher tier spells.



Yes. One of the draw-backs to Witchcraft is that 'haste' gives +heat (i.e. moves the recipient one stage up the burning ladder). In one area
flame fired burning zone up to the two-headed giant fire elemental
this will actually set your characters on fire if used, even if you've well-watered the areas with rain.

I was level 10 by then, so I just shrugged it off though wink

Last edited by SteamUser; 08/05/14 09:25 PM.