you cannot say that waiting on purpose for another summon again and again is a "passive" exploit bug... same kinf od cheating IMO
Exactly this. Come on now, Hassat, let's not pretend it happens "accidentally". Demanding to fix the summons-XP issue but turning a blind eye to this loot-generating "feature" is more than a bit hypocritical. And I feel like people are cherry-picking which "feature" they want to keep on hand.. just in case.
Its just so frustrating to get some rare drop after a boss fight, but its completely useless bc nobody in your party uses single-handed weapons. So i do reload, but only if i get completely useless stuff, and only for boss drops.
I completely understand that and agree that it is frustrating. However, shouldn't the solution be to create a smarter loot system that provides useful rewards rather than going the route of re-rolling loot in a container every time a player reloads a save? The point is, you should finish those fights and receive something useful for your effort, rather than feeling like you need to reload in the first place to roll the dice once more.