Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: May 2014
D
stranger
OP Offline
stranger
D
Joined: May 2014
As a regular user of telekinesis in real life, I can't say how exited I am to see a game that actually includes this feature. And not only that, it includes it really well. The animation quality is really good aswell. So much more realistic compared to the throwing animation wich is already brilliant.
However there is one thing I really don't like about it. The ammount of damage you can do with it is just nowhere near the ammount of damage I can do with it myself in real life. The best I
accomplished was 315 damage for 2AP. Where is the Option to throw whole buildings, or enemys?


That being said Telekinesis is great, its just much to strong right now. 315 damage for 2AP on range is just ridiculus (I did this by sticking a lot of heavy objects into a dead sheep).
But I really like the idea of dealing damage with telekinesis, here are some ideas of mine how it could be balanced. The adventuring uses are all working imo so I won't give suggestion for them.

Some of my complaints also apply to regular throwing but I haven't really experimented with that yet.

The biggest issue I have right now is the power of a telekinetic assault. Being abled to deal as much damage as you can carry weight is just insane.
Another problem is, that the damage doesn't scale with any stat. This isn't true for regular throwing, since your lifting-capabilities scale with strength. I think a good solution would be to scale the power of your telekinetic throw with either the telekinesis level or your charackter level.
Another Idea I had for this issue was to scale the AP cost of a throw with the weight of the object. Higher telekinesis levels could simply lower this AP cost. Furthermore there needs to be an upper limit for the weight that can be thrown, otherwise you could simply defeat every boss by just creating a massive object befor the fight and throw it at him. The same issue also appears with the "teleport" skill. Again a simple upper limit would be enough to solve the issue.

I really like the ability to create your own weapons by sticking heavy objects into a crate, chest or sheep and would miss it if it's gone. I really hope that this issue can be solved without removing that feature from the game.

I will do some further testing on the utility of regular throws and teleport as a damage source and post the results in this thread or another thread when I'm finished with it.


Dedicated Telekinesis Tester
Joined: Aug 2013
addict
Offline
addict
Joined: Aug 2013
just think what jedi can do with it. seems legit to me ;-) (joking)


"I don't make games to make money, I make money to make games". (Swen Vincke)
Joined: May 2003
old hand
Offline
old hand
Joined: May 2003
Well the main thing about this game is the fantasy of being connected to "The Source" which is a powerful stream of mana (magic). In the game, all damage would be much greater as we don't have "The Source" in real life and just go by the ability of the human mind alone. You being able to use telekinesis without "The Source" would make for an extremely deadly mage able to throw a house at someone. Here in the game, the average Joe can probably learn telekinesis if they had the opportunity to learn how to read.

I really do like your idea about weight limitations based on skill such as intelligence and levels in the air element.

Last edited by LightningLockey; 09/05/14 11:52 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Joined: May 2014
D
stranger
OP Offline
stranger
D
Joined: May 2014
Originally Posted by LightningLockey
I really do like your idea about weight limitations based on skill such as intelligence and levels in the air element.


It seems to me that you are confusing telekinesis and teleport. Telekinesis is an ability of it's own, not an air spell. It basically works like the normal throw with extended lifting capabilities and range. And neither Cooldown nor High AP Cost.


Dedicated Telekinesis Tester

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5