From what I gather, the only point of durability in this game is to prevent people from bashing through any door and chest they run across (so that finding keys and lockpicking are actually useful).
Isn't the solution mind-bogglingly simple, then?
0. Armor does not lose durability.
1. Weapons only lose durability when attacking world objects, not enemies.
2. Re-instate maximum durability loss on repair.
3. Crafting is only for armors. Blacksmithing is used to make weapons and repair them (can only repair any weapons you can craft).
Now there is a decent reason in order to invest in Blacksmithing and repair maintains its function as laid out in the tutorial: "Our weapons are going to break if we bash through every obstacle we encounter."
Last edited by Arjiki; 09/05/14 08:15 PM.