Originally Posted by Hiver

I figured that this kind of concept would not show all of the available skills and items from all categories at once, but rather - only those that are in the category you clicked on. (after the first time)
So for example, once you put a fire spell in the hotbar - the next time you would right click on it - only the fire spells would appear above it...

I'm not sure where you're going with this, but it sounds similar to what's going on on the screenshot only through hotbar. How's it gonna look like? Vertically all the way doesn't quite work as can be seen on screenshot, making several smaller columns of them would still unnessesarily obscure part of the screen. Horizontaly would be like a second hotbar, which is pointless because there are hotbar layers already.
I don't think any of this would be a good design, because the less UI gets in the way of gameplay the better. Meaning, there's gotta be a way to see and use as many of the skills as possible all at once, without UI's dangling ears all over the place. So the best candididate is still an elongated layered hotbar, which, unsurprisingly, is used in so many rpgs.

Last edited by Aramintai; 09/05/14 11:05 PM.