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Just a word about the smart drop system which was mentionned, in a game with fix classes, you can have a smart drop system providing you an item you can wear with suitable bonus, but in a game like the Divinity you can build up your character the way you want so the way you want to balance his stats is entirely up to you. In those conditions, it is hard to judge what is or is not a suitable loot so talking about smart drop system is in my opinion irrelevant


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Originally Posted by Chaotica
Just a word about the smart drop system which was mentionned, in a game with fix classes, you can have a smart drop system providing you an item you can wear with suitable bonus, but in a game like the Divinity you can build up your character the way you want so the way you want to balance his stats is entirely up to you. In those conditions, it is hard to judge what is or is not a suitable loot so talking about smart drop system is in my opinion irrelevant


You don't have the option of looking at a class, but you can certainly look at the chosen skills and attributes.

You can also go the more open route of popping up a (limited) choice of items and telling the player to choose one as a reward.

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Originally Posted by Gyson
Originally Posted by Chaotica
Just a word about the smart drop system which was mentionned, in a game with fix classes, you can have a smart drop system providing you an item you can wear with suitable bonus, but in a game like the Divinity you can build up your character the way you want so the way you want to balance his stats is entirely up to you. In those conditions, it is hard to judge what is or is not a suitable loot so talking about smart drop system is in my opinion irrelevant


You don't have the option of looking at a class, but you can certainly look at the chosen skills and attributes.

You can also go the more open route of popping up a (limited) choice of items and telling the player to choose one as a reward.


Many games do this and to be honest, the whole "You always get what you want perfectly tailored to you" is one of the things that is killing gaming in general. The whole point is that you may not get what you want, you may get lucky, you may not and if it is such a big issue that you have to have something specific, just cheat to get it and not expect the basic game features themselves to hand you exactly what you were expecting.

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Originally Posted by Tanist
Originally Posted by Gyson
Originally Posted by Chaotica
Just a word about the smart drop system which was mentionned, in a game with fix classes, you can have a smart drop system providing you an item you can wear with suitable bonus, but in a game like the Divinity you can build up your character the way you want so the way you want to balance his stats is entirely up to you. In those conditions, it is hard to judge what is or is not a suitable loot so talking about smart drop system is in my opinion irrelevant


You don't have the option of looking at a class, but you can certainly look at the chosen skills and attributes.

You can also go the more open route of popping up a (limited) choice of items and telling the player to choose one as a reward.


Many games do this and to be honest, the whole "You always get what you want perfectly tailored to you" is one of the things that is killing gaming in general. The whole point is that you may not get what you want, you may get lucky, you may not and if it is such a big issue that you have to have something specific, just cheat to get it and not expect the basic game features themselves to hand you exactly what you were expecting.


Yup. Take for instance Diablo 3. The smart loot in that game was at first a good choice. Now, it limits it entirely to that character/class alone and is mostly worthless to another character/class entirely.

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if it is the same than in the previous games, most of the quest rewards offer you the choice between several items...


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I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?

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Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


No! Just thinking this way can lead to the Dark side.
Our objective for positive behavioral outcomes in the Divinity universe relies on the availability of choice. If choice is removed then it is no longer the same universe. Once you change the fundamental nature of the universe, you are unable to have anything to compare the new universe to. You will have removed the fulcrum of balance by which you could judge the state of the universe and thus you will also have have changed yourself. Without being able to judge if the universe or yourself have improved, you cannot then know the entirety of what might change. One fundamental change can lead to another. and another until the entire basis for our existence itself can unravel, allowing chaos to reign.
In short, what you are suggesting and what the OP of this thread is suggesting, is Sourcery.

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Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


Yes, there are just a number of reasons to remove "save scumming" whenever possible, just as there are a number of reasons to remove the potential for infinite XP from summoned minions. It's sloppy, it can be bad for game balance, and it's surprising to even have a loophole like this in the game.

The excuse of these flaws "only impacting those who abuse them because this is a single player game" is a poor excuse and flawed logic that can be applied to anything, all the way up to an optional "God Mode". It only impacts the player using it, right? rolleyes

At some point the developers have to decide whether or not they mind having an exploitable mechanic like this in the game. If this "feature" is going to remain intact, then the developers should completely embrace it rather than leaving it as is: pop open a menu displaying the entire loot table whenever someone opens one of these special containers and instruct the player to pick X number of items from it. At least that way they're playing the game rather than gaming a weakness in the design.

Or, pick a better way to spawn loot so it can't be as easily abused - optional or not. Exploits are generally optional to begin with, but that never stopped us from suggesting they were fixed.

I don't mind MOBs offering different random loot once an encounter is defeated because you have to defeat the encounter each time to access a reward. But this process:

1) Loot container
2) Reload saved game
3) Repeat step 1

..until you get something you like is silly and broken.

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couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.


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Originally Posted by 4verse
couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.


By that logic we might as well have left the infinite summons XP bug in, and yet we requested they fix that as well (and they did). After all, players had to make an effort to abuse it, so it could otherwise be ignored (making it a non-issue by your definition).

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Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


The option for you to download a saved game editor, use of the development kit, a hex editor or to use the developer codes to cheat exist as well and are extremely easy to implement. So what will you do now?

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Originally Posted by Gyson
Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


Yes, there are just a number of reasons to remove "save scumming" whenever possible, just as there are a number of reasons to remove the potential for infinite XP from summoned minions. It's sloppy, it can be bad for game balance, and it's surprising to even have a loophole like this in the game.

The excuse of these flaws "only impacting those who abuse them because this is a single player game" is a poor excuse and flawed logic that can be applied to anything, all the way up to an optional "God Mode". It only impacts the player using it, right? rolleyes

At some point the developers have to decide whether or not they mind having an exploitable mechanic like this in the game. If this "feature" is going to remain intact, then the developers should completely embrace it rather than leaving it as is: pop open a menu displaying the entire loot table whenever someone opens one of these special containers and instruct the player to pick X number of items from it. At least that way they're playing the game rather than gaming a weakness in the design.

Or, pick a better way to spawn loot so it can't be as easily abused - optional or not. Exploits are generally optional to begin with, but that never stopped us from suggesting they were fixed.

I don't mind MOBs offering different random loot once an encounter is defeated because you have to defeat the encounter each time to access a reward. But this process:

1) Loot container
2) Reload saved game
3) Repeat step 1

..until you get something you like is silly and broken.


Do you know how frigging easy it is to use a developer console code to cheat? Seriously, you are complaining about someone save scumming? /facepalm

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Originally Posted by Gyson
Originally Posted by 4verse
couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.


By that logic we might as well have left the infinite summons XP bug in, and yet we requested they fix that as well (and they did). After all, players had to make an effort to abuse it, so it could otherwise be ignored (making it a non-issue by your definition).



In-game. Out-of-game. Seriously, why are you being so obtuse about this? The reason they would fix the summons XP is because it can be achieved through in-game play and was NOT intended to be as such. Save scumming is an out-of-game means, no different than someone using a console code, hex editor, world editor, etc...

You can not stop those and yet you are demanding they waste time trying to make it so people can't "save scumm" when it will do nothing to solve the actual problem you have? /sigh

Wait a min... I see the real argument you are getting at here as you keep implying such with each response.

It isn't save scumming you have an issue with, because it looks like you do it. You are mad that you have to do it over and over to get the loot you want. LOL

Now it all makes sense. You want them to give you specific loot for your class, level, focus, etc... so you don't have to keep loading the game looking for what you want.

Seriously, just use a save game editor and stop fooling yourself with the idea that you want to honestly play the game by its design. I think you will be a lot happier if you just give yourself what you want. That way, this game doesn't get turned into a game like every other one out there with their pathetic "I won the lotto" game play systems.



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Originally Posted by Tanist
Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


The option for you to download a saved game editor, use of the development kit, a hex editor or to use the developer codes to cheat exist as well and are extremely easy to implement. So what will you do now?

Not run strange executables on my computer?

I like how you're trying to compare all that hoop jumping to simply re-loading a saved game, as if they're equally practical and tempting alternatives.

And by "like", I mean "that's silly".

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Originally Posted by Tanist
Originally Posted by Gyson
Originally Posted by 4verse
couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.


By that logic we might as well have left the infinite summons XP bug in, and yet we requested they fix that as well (and they did). After all, players had to make an effort to abuse it, so it could otherwise be ignored (making it a non-issue by your definition).



In-game. Out-of-game. Seriously, why are you being so obtuse about this? The reason they would fix the summons XP is because it can be achieved through in-game play and was NOT intended to be as such. Save scumming is an out-of-game means, no different than someone using a console code, hex editor, world editor, etc...

You can try and repaint reality all you want, but using the in-game "load game" function is a far cry from running a hex editor to manipulate data or breaking out the world editor. That you keep trying to label the game's save/load feature as an "out-of-game" tool and lumping it in with "hex editing" is just ridiculous.

It's not Larian Studio's job to police hex editors and player-created trainer programs. It is their job to make sure the features they provide with their game are solid and not creating abusable flaws using said features.

The rest of your argument is nonsense as well. I mentioned improving the loot system because the consensus in this thread seems to be that receiving rewards which are of no use to your party is generally not fun. And it seems to be one of the reasons people want to keep "save scumming" intact. Hence, fixing that problem would make "save scumming" less desirable for people wanting to keep it intact.

Better luck analyzing my motives next time, detective. wink

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Originally Posted by Gyson
Originally Posted by Tanist
Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


The option for you to download a saved game editor, use of the development kit, a hex editor or to use the developer codes to cheat exist as well and are extremely easy to implement. So what will you do now?

Not run strange executables on my computer?

I like how you're trying to compare all that hoop jumping to simply re-loading a saved game, as if they're equally practical and tempting alternatives.

And by "like", I mean "that's silly".


Never heard of a developer console command? Then there is of course the developer kit which will most likely allow you some sort of editing properties of the save files. As for practical, those are far more practical than save scumming, but hey... you also seem afraid of files on the internet which means likely all of these solutions I am giving you are a bit above your technical skills. /shrug

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Originally Posted by Gyson
Originally Posted by Tanist
Originally Posted by Gyson
Originally Posted by 4verse
couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.


By that logic we might as well have left the infinite summons XP bug in, and yet we requested they fix that as well (and they did). After all, players had to make an effort to abuse it, so it could otherwise be ignored (making it a non-issue by your definition).



In-game. Out-of-game. Seriously, why are you being so obtuse about this? The reason they would fix the summons XP is because it can be achieved through in-game play and was NOT intended to be as such. Save scumming is an out-of-game means, no different than someone using a console code, hex editor, world editor, etc...

You can try and repaint reality all you want, but using the in-game "load game" function is a far cry from running a hex editor to manipulate data or breaking out the world editor. That you keep trying to label the game's save/load feature as an "out-of-game" tool and lumping it in with "hex editing" is just ridiculous.

The rest of your argument is nonsense as well. I mentioned improving the loot system because the consensus in this thread seems to be that receiving rewards which are of no use to your party is generally not fun. And it seems to be one of the reasons people want to keep "save scumming" intact. Hence, fixing that problem would make "save scumming" less desirable for people wanting to keep it intact.

Better luck analyzing my motives next time, detective. wink


1. It is faster to use an editor as opposed to save scumming because while you are loading and reloading over and over and over, the person using the editor (or console command) does it in a single action.

2. Improvement for who? You? I know the system you are suggesting. I see tons of games released these days with those loot systems. Where every looting is always the item you need and perfectly attuned to yourself. It is always rainbows and unicorns! No thanks. I don't want a loot system where I always hit the lotto on every encounter. I don't want success in everything I do as without failure, without getting something useless, it makes everything meaningless.

I want to play a game, not simply be entertained.


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Originally Posted by Tanist
Originally Posted by Gyson
Originally Posted by Tanist
Originally Posted by Bercon
I think this should be fixed, because while it might not be a bug, it's certainly bad game mechanics.

It is too easy and too tempting to abuse this. Even if I wouldn't personally use it, the option of using it would be constantly there which would give me negative feeling. Like somebody said, they use it only if they get crappy loot. Thus, every time you get loot, you start wondering whether it's crappy enough? Should you reload?


The option for you to download a saved game editor, use of the development kit, a hex editor or to use the developer codes to cheat exist as well and are extremely easy to implement. So what will you do now?

Not run strange executables on my computer?

I like how you're trying to compare all that hoop jumping to simply re-loading a saved game, as if they're equally practical and tempting alternatives.

And by "like", I mean "that's silly".


Never heard of a developer console command? Then there is of course the developer kit which will most likely allow you some sort of editing properties of the save files. As for practical, those are far more practical than save scumming..

Yes, and if they choose to implement a dev console in Divinity : OS (as they eventually did with Divinity 2), you can actually use it as part of your argument rather than basing everything on a "what if". At that point, maybe they can go the Torchlight 2 route, where every item created with the console gets the "cheated item" flag in the description. Would that hurt your ability to show off screenshots, though? wink

Originally Posted by Tanist

but hey... you also seem afraid of files on the internet which means likely all of these solutions I am giving you are a bit above your technical skills. /shrug

There you go making silly (and wrong) assumptions again. I thought we just talked about avoiding that?

Originally Posted by Tanist
I know the system you are suggesting. I see tons of games released these days with those loot systems.


You know "tons of games" with a smarter loot system, yet you know exactly the one I prefer (despite the fact that I never described it)? That's really impressive! Tell me more, assumption-king! rolleyes

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edit:

NM

Something was eating at me with your responses. I kept thinking... these are "mainstream" game arguments, the same things that have completely destroyed the industry with ridiculous features and demands concerning the game.

Then I started reading some of your other responses in other threads. I was right on target with my assumptions. Discussing with you is a waste of time.


Off to ignore you go!

Last edited by Tanist; 12/05/14 07:59 PM.
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Originally Posted by Tanist
edit:

NM

Something was eating at me with your responses. I kept thinking... these are "mainstream" game arguments, the same things that have completely destroyed the industry with ridiculous features and demands concerning the game.

Then I started reading some of your other responses in other threads. I was right on target with my assumptions. Discussing with you is a waste of time.


Off to ignore you go!


Ah, the ol' "I'm putting you on ignore so I don't have to actually answer those hard questions" tactic. The equivalent of sticking your fingers in your ear and shouting "la la la can't hear you". wink Well played!

If a call to plug exploitable mechanics and create an honest playing field that can be more properly balanced is a "mainstream" argument, sign me up because I'm that man.

Now, I would apologize that I'm attempting to "completely destroy" what's been referred to in this thread as "save scumming", but I honestly don't see a reason why I should feel bad about doing that. Apparently that "feature" is important to you, though.

Since we're apparently making silly assumptions about each other, should I go on about how your position reminds me of the countless exploiters and bug abusers that plague modern video gaming?

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