Yes some skills are ok, but most are overpowered especially the warrior skills.

Right now it just feels like a turn based action rpg. And this is just wrong.

Most of the balance problems result from their poor rpg system, everything is level based. To Hit, Damage, Armor, Dodge, Hit Points. The level is just a factor for everything. This makes balancing a real problem, because this system is only ever balanced if both opponents are the same level.

This system gets really fast hard if you face some higher leveled enemies. And on the other hand becomes quickly too easy when you face some lower leveled enemies.

This makes the open world also redundant because you can't walk where you want. As soon as you face some harder enemies the fights become impossible. This makes the whole experience more or less linear.

The main stats should be much more important then the current level. If one choose to focus only on strength, then he should be dealing massive damage, even if he is level one.