Originally Posted by Stabbey
Larian knows there is a balance problem. However, when you get a minor cut on your arm, the first step you take should not be "amputate".


Minor cut? I don't know but I thought they wanted to create a open world non-linear rpg. With this system, this is just not possible. Some even complained that they had to do some quests in Cyceal before they can venture into the wild and have some battles because the fights were too hard. The strange thing is their stats didn't change much but just their level and the weapon they used changed. So the only limiting thing was one or two levels.

This could be fixed by leveling everything to the same level. But that would be rather boring.


Originally Posted by Stabbey
Getting better weapons and armour as you level up is standard for RPG's. This game is not a completely radical departure into bizarre and unfamiliar territory.


Is it really? Sounds to me more like an arpg. Yes you find magic items, yes some are better. Look at Baldurs Gate you can find a good weapon in a side quest and you will not find any better weapon throughout the game. Does it bother you? No! Because you are that dwarf with the almighty battleaxe.

RPGs should be about a good story, a nice combat system and about problem solving. This non-stop treasure hunting is just plain and simple an action rpg.

I mean right now weapons only last about 2 levels before you have to replace them because the damage is way too low. Why look for a magic weapon if Esmeralda will have better stuff next time you visit her.