I hate scaling enemies in games, it ruins 'certain other' games.
I love the Divinity, Dark Souls and Gothic sense of "if I wander into a cave as a weakling with a fork I deserve to have my head ripped off.... if I walk in with a torrent of pain at my fingertips cave monster is going down!!
The counter to that is that I prefer the freedom of being able to go anywhere and not run into content I can faceroll because it's several levels below me and I didn't visit the certain areas at the right time. I guess I just prefer challenges in my gaming and not being led around by the nose by a series of artificial level ranges.
Just because level scaling was implemented in a way you didn't like in another game doesn't mean all games have badly implemented level scaling. If I dislike the character customization in game-x, does that mean all games should avoid having character customization? Of course not.