Thats a false dichotomy.
Using logical fallacies to get what you want is not the best idea, in general.
True RPGs are not about freedom to do anything and everything. Thats what devolved, deformed mass market abominations are.
Placing words in the mouths of others isn't the best idea either.
I never mentioned "true RPGs", I only spoke about the level of freedom I prefer to have. A level freedom Divinity : OS embraces at least on some levels, considering that it's built around the concept of having numerous choices and options. It falls very short, however, when it comes to how we navigate the game world (if you're interested in keeping the encounters challenging and interesting, that is).
What good is the freedom to roam anywhere if visiting locations in the wrong order leads to encounters becoming trivial? That's a poor setup, in my opinion. I don't enjoy facerolling encounters.. when combat is too easy it bores me. When I get bored with a game I lose interest in playing it. Thus my opinions will be molded around the idea of keeping combat challenging.
- word. Gonna use this for the "respeccing" ... "suggestion" too.
If it ever swims up again. Seems to be sinking to bottom now, as it should.
I'm not sure what you have against "respeccing", considering it's an advertised feature of the game during the Kickstarter campaign.
"Can I re-spec my character?
You will be able to re-spec your character by training, but it will cost you. A lot. It also depends on the difficulty level at some levels, you cant."