While it's always entertaining to debate things, keep in mind a re-spec option was advertised as a feature during the Kickstarter campaign.

"Can I re-spec my character?

You will be able to re-spec your character by training, but it will cost you. A lot. It also depends on the difficulty level at some levels, you cant."


I think some of you are taking your early access for granted. New players coming into this game aren't going to have the same knowledge of this game's mechanics that the rest of us possess thanks our time spent in the alpha/beta/forums.

And, to be fair, Divinity : OS doesn't do the greatest job in the world when it comes to explaining its character systems in-game.

In the end, it stinks to be stuck with a build that was created out of a lack of understanding of the finer points of the game (once you understand how the systems work). And not everyone is going to want to go through the earlier parts of this game multiple times just to get things right. I would argue that's actually the worst way to experience a story.

There's another game I play (Blackguards) where I invested a lot of points into a skill that had the potential to be cool but ended up being poorly executed. And, unfortunately, the developers don't seem to be interested in fixing it. Those points are just gone and wasted, and my character is always going to less effective than I could have made him (had I known better) because of it. It wasn't that I chose poorly, I just chose a skill that was implemented poorly. Why should I feel permanently punished for that? A re-spec option in that game would have helped there, because I'm well over halfway through the game and not interested in restarting.

As long as it's properly balanced so players aren't opting for a re-spec every other encounter, there's no problem with offering one for the players who need it.