I've said it before, and I'll say it again - level scaling makes games less challenging, not more, not to mention booooring. I want the freedom to attempt more difficult battles and areas that aren't forced to be at my exact same level all the bloody time, and by taking those risks potentially reap greater rewards - and yes, I (and I'm sure others) have managed that in the D:OS beta, so the whole "it's still linear even without level scaling" argument I've heard before is bunk. On the other hand, I want to feel a sense of accomplishment/character development by returning to areas with previously tough enemies that I can now handle more easily.

But this whole topic has been beaten to death many times; besides, there's zero evidence so far that Larian will ever do a level-scaling game (though it's up to them, of course). So I guess I'll stop feeding the endless pointless argument now. wink