couldn't care less about this non-issue, b/c it does not break the game for those not willing/wanting to cheat. if you don't like it ignore it and you gonna sleep well again. no point in putting already scarce resources into that.
By that logic we might as well have left the infinite summons XP bug in, and yet we requested they fix that as well (and they did). After all, players had to make an effort to abuse it, so it could otherwise be ignored (making it a non-issue by your definition).
In-game. Out-of-game. Seriously, why are you being so obtuse about this? The reason they would fix the summons XP is because it can be achieved through in-game play and was NOT intended to be as such. Save scumming is an out-of-game means, no different than someone using a console code, hex editor, world editor, etc...
You can try and repaint reality all you want, but using the in-game "load game" function is a far cry from running a hex editor to manipulate data or breaking out the world editor. That you keep trying to label the game's save/load feature as an "out-of-game" tool and lumping it in with "hex editing" is just ridiculous.
It's not Larian Studio's job to police hex editors and player-created trainer programs. It is their job to make sure the features they provide with their game are solid and not creating abusable flaws using said features.
The rest of your argument is nonsense as well. I mentioned improving the loot system because the consensus in this thread seems to be that receiving rewards which are of no use to your party is generally not fun. And it seems to be one of the reasons people want to keep "save scumming" intact. Hence, fixing that problem would make "save scumming" less desirable for people wanting to keep it intact.
Better luck analyzing my motives next time, detective.
