Thats a false dichotomy.
Using logical fallacies to get what you want is not the best idea, in general.
True RPGs are not about freedom to do anything and everything. Thats what devolved, deformed mass market abominations are.
Placing words in the mouths of others isn't the best idea either.
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Then you should not do that fallacy either. But then again, without fallaci3s and blatant lies, you wouldnt have anything else to say.
I did not put any words in your mouth. The false dichotomy was what you used in previous argument yourself.
this:
Just because level scaling was implemented in a way you didn't like in another game doesn't mean all games have badly implemented level scaling. If I dislike the character customization in game-x, does that mean all games should avoid having character customization? Of course not.
If i were you i would not be in a hurry to state how you dont get whats a false dichotomy there, though i doubt you will listen to good advice.
To my amusement.
I never mentioned "true RPGs",
thats because
I DID!
Nobody mentioned you in the context. You wouldnt know what those are.
I only spoke about the level of freedom I prefer to have.
Your personal preferences should be kept private instead of being presented as radical design changes that are somehow necessary...
A level freedom Divinity : OS embraces at least on some levels, considering that it's built around the concept of having numerous choices and options.
- which all become false with level scaling and "respeccing" which are mass market mechanics that publisher driven design of games for lowest common denominators introduced and which devolved a whole genre into abomination action game hybrids.
It falls very short, however, when it comes to how we navigate the game world (if you're interested in keeping the encounters challenging and interesting, that is).
False statement - or, simply put lies you invent yourself.
Another blatant fallacy that is simply asserted without any proof that it is actually so.
What good is the freedom to roam anywhere if visiting locations in the wrong order leads to encounters becoming trivial?
How does that make encounters trivial?
That's a poor setup, in my opinion.
Your personal opinions are worthless as actual arguments. Especially since they are blatant lies you invent yourself.
I don't enjoy facerolling encounters.. when combat is too easy it bores me. When I get bored with a game I lose interest in playing it.
Good riddance.
Thus my opinions will be molded around the idea of keeping combat challenging.
By making it obnoxiously easy through level scaling and making respeccing available.
Great plan.
Oh right, this special level scaling that a genious like you has in mind would never make the game easy... riiiiight.
How about the fact that it would completely ruin any sense of progression - since clearly all enemies would adjust to whatever level i currently have?
You forgot to mention that eh?
because such radical changes would NEVER affect anything else - while being completely fantastical hallucinations that actually dont exist and you yourself have no idea how you would actually create that - not to mention its a few months to release of the full game....
- word. Gonna use this for the "respeccing" ... "suggestion" too.
If it ever swims up again. Seems to be sinking to bottom now, as it should.
I'm not sure what you have against "respeccing", considering it's an advertised feature of the game during the Kickstarter campaign.
"Can I re-spec my character?
You will be able to re-spec your character by training, but it will cost you. A lot. It also depends on the difficulty level at some levels, you cant." [/quote]
Costing what? Money? That wont be "a lot" since its very easy to get very rich in the game.
And - it wont be available after some level - therefore only maybe through the very beginning.
While it will be available only on easier difficulties - apparently.
Which is the most that it should be. (and i only contest to it at this level because i cannot force Larian to completely remove it, unfortunately)
Until the Devs themselves clarify these very important details you will not present that as some sort of confirmation of your own vacuous ideas.