How about it?
Im playing a roguish character and i really miss the possibility of dual wielding two daggers.
My character does the dual animation when he attacks anyway. But apparently he does the second attack with his fist... although the damage is seemingly the same as with the hand thats holding the dagger - with elemental damage too - if the dagger has any.
This is what i would suggest:
1. Allow dual wielding daggers and punch daggers.
For the double AP cost.
So if attacking with one dagger costs 2 APs, attacking with both should cost 4 APs.
2. Allow dual wielding Rondels and daggers-punch daggers.
Make the AP cost double too. I believe that would be 5 APs in this case. (or 6, whatever it is actually)
But in this case when a Rondel is in play - make wielding these two weapons also have a chance of blocking - similar to how shields have it.
Just use the same mechanic - but make the percentage a bit smaller.
3. Maybe create some skills that would improve this over time? Maybe include these skills and enhancements into the Way of the Rogue?
4. ]DO NOT allow dual wielding swords, long swords, bastard swords, axes, maces or anything else.
- just a thought...