Originally Posted by Stabbey
You are literally the ONLY ONE who cares at all about what complete strangers may do in the privacy of their own games.

Three things.

1) My definition of "one" is different from yours, as I wasn't the one who created this thread. Obviously there is more than one if there is someone else.

2) It would also be silly to assume that the people on this forum represent everyone, when active forums accounts typically account for maybe 1-2% of a game's population.

3) I point you back to the thread requesting summoned minions grant no experience when killed so players can't intentionally allow summoners to live and generate unlimited XP. Because that's something that only impacted the "complete strangers" who chose to abuse that "in the privacy of their own games".

To remind you, your opinion in that thread was:

Originally Posted by Stabbey
Summons should probably not grant XP. That's how other games do it, even games where enemies respawn infinitely.

Why did it matter to you, when summons only generate an unnatural amount of XP for players who are intentionally leaving the summoners alive for the purpose of farming XP in the first place..? It didn't impact you, yet you seemed to want it fixed. You seemed to want to sack a "feature" that other players perhaps enjoyed. Please, explain that, because from where I'm standing your reaction here seems a bit on the hypocritical side.

Truth is, there was a better way to handle summoning, one that didn't leave a flawed mechanic in place. And there's a better way of handling loot, one that doesn't leave a flawed mechanic in place. And regardless of whether or not it purposely impacts you, it needs to be fixed. I don't plan on playing a thief.. whether they are balanced properly or not makes no difference to me. That doesn't mean I should go around protesting thief balance. The "no one but you cares" argument is not a good reason to ignore a flaw, nor is it accurate.