It is possible to not see this as a problem without wanting to exploit the possibility of reloading. Some may simply want to object to Larian spending time on what they see as a non-issue, possibly implementing changes that could have a negative impact on gameplay.
People are, of course, free to object to something they consider to be a
"waste of development time", but in the end only the developers know how much time it will take, which employees would be involved, what those particular employees schedules look like, etc.
The problem is nobody comes on here saying
"I'd prefer time was spent on something else, but I also admit I don't know how long it would take or who and what would be involved in changing this, so take that opinion with a grain of salt..". Instead, the thread gets flooded with responses akin to
"this is a non-issue that only matters to you", which is neither helpful nor constructive. That's the difference (and generally where the arguments start). I, for example, see threads popping up daily which touch on issues that aren't personally important to me, but (unlike some) I don't make a point of trying to run them into the ground.
That isn't directed at you, by the way. I'm speaking in general.
I'm not trying to run interference, I was trying to point out it is possible to have a different opinion without simply wanting to save scum (you yourself said it is apparently fine for regular containers despite claiming "An exploitable mechanic is an exploitable mechanic"), and the debate itself was futile at this point.
The reason I'm not stressing over every random crate and barrel is because (number pulled out of the air) 99% of the time they produce something that seems useless or trivial, and will likely continue to do so even with numerous reloads. The containers I'm concerned about are the ones that are guaranteed to provide multiple, magical, level-based loot, of which there are only a few in comparison.
But if they want to (and can) fix all of them, I'm all for it.