To be honest im not really sure are we seeing the actual night time in the game, or the usual fantasy "evil darkness covering the land" kind of a thing.


If its "evil darkness" then that can be easily made clearer to the players through some dialogues with main NOCs and through the guards at the gates warning the players about it and others mentioning it.

Regardless, i would like to see more of dark or night time areas in the game because that looks great and it is very atmospheric - while it makes environments more diverse.

And i would like to see the transitions being less rapid in some places, which happens because the dark areas are rather small in some places now. But, that could be excused if it just evil darkness rather then actual nightime.



- as for schedules, as i said before... i dont care really.
I dont see that as anything more then cosmetics in this type of a game. It wouldnt actually have any specific purpose or reason to be there except to just... be there.

of course, someone will ask me how that can be a cosmetic thing when i talk about night time environments so, to explain preemptively: This game environmental art and design play a big role in its attractiveness and sense of enjoyment, it enhances the setting and the lore of the whole thing, while it also has some influence on gameplay directly.

NPC schedules in the cities would bring or affect none of that.
As far as i can see.

Of course, if they can add them at some later point i wouldnt have anything against it.


Last edited by Hiver; 14/05/14 09:59 PM.