Ok, sounds good. Hope that does not mean you wont consider adjusting Ebenezer ending too.
As pts says above, these are basically just text changes and adjustments, especially in the case of the Lighthouse ghost quest.
For Ebenezer some RPS can be (theoretically) thrown in too as PeteNewell suggested, since that mechanic is already in the game. Or smaller changes can be made to the fight at the end, regardless of that. Theoretically speaking.
But it could be just text changes, which was my original idea about it. Not only because of my personal beliefs about situations like that but, because it is not quite internally consistent right now.
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Alternate options to the murder quest are not strictly speaking necessary as i said but yeah, it would be nice if someone would mod more gameplay to this start so its a bit more diverse on consequent playthroughs. If thats possible.
I only mentioned that because its a kind of a design theory problem when it comes to highly replayable RPGs, since, i dont know... water chip? Probably even earlier.
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There will be no tl:dr abbreviations to any of my posts. That is intentional. Besides, its practically impossible to write about writing without being specific about what you mean and what you suggest and why.
Despite what internet taught some of you.
Additionally, If someone is so devolved he cannot read a bit longer post anymore then he shouldn't bother with replying either. Right?
If you want ...synthetisation... well, what can i say...
go play mass defect 3 again?
Ah, sorry! To long again, eh?