Originally Posted by Hiver
This is a part of specialty of Turn Based combat.

You have a section where you are acting tactically, in short term. Your Turn.
And you get to see how characters perform your commands.

And then the enemy gets his Turn, his section of combat where he acts tactically, in short term - while you get to watch and evaluate your long term strategic decisions (how you built your characters, what skills youve chosen for them, what equipment you managed to get for them, etc) and how your characters defend, based on their stats, equipment and consequences of your previous Turn short term tactical decisions.

Of course, you are not just watching and evaluating but you are also already formulating your plans and moves for the next turn. Which is one of the reasons why you get to be finished with yours relatively faster.

Of course, most games add the option to speed up combat, which is useful in different ways like say, for example - when you are playing the same combat encounters or parts of the game over and over again.


And some people just like it all to move faster.

I dont.

But thats beside the point, which is - i am sure Larian devs will add speed up options.
Its a very common option.

Its just that i wanted to say that there is nothing wrong with animation speeds as they are now, by default. The rest is a matter of personal taste and preferences and other things.




Yeah combat animations look pretty organic and make sense. But it's super boring for me to watch play out.

I don't feel like I need 3-4 seconds to evaluate my options. Cut that down to half a second and I get all the information I need, they moved, they acted, now it's my turn.

I can see how perhaps there may be some suspense to wondering where an enemy is going to move next or who they're going to choose to attack. In my experience, the AI is pretty dumb and predictable. I'm never surprised when the enemy focuses the closest target.

There were speedup options in older games, but I haven't played a tactical turnbased RPG in forever. Was there a speedup option in that new X-Com game?