-Choosing "Lone Wolf" at character creation still causes the (at that point in the game, nonsensical) popup message about the player's companion being at the King Crab inn to overlay the intro cinematic

-Of the "Skills" abilities, only the "Pyrokinetic" and "Witchcraft" tooltips mention the ability is required to create skillbooks

-After editing a Fighter to remove his "Man-at-Arms" ability point at character creation, unequipping a garment resulted in a popup message about the character no longer being able to use his "Warrior" skills due to losing his "Man-at-Arms" equipment bonus (even though the garment gave no such bonus), and the three pre-loaded skills disappeared from his skill menu (I assume this is a new bug with other classes/skillsets as well)

-Adding custom map markers via single-left-click is now glitchy (i.e. it doesn't always work - this wasn't a problem with prior beta versions); deleting custom map markers via single-right-click now seems less glitchy than prior beta versions

-The skill category described as "Ranger" in the "Expert Marksman" ability tooltip is instead labeled "Survivalist" in the skill menu

-"Blocking" still reflects the "Shield Specialist" system from previous beta versions (i.e. it adds a flat +5 block chance per "Shield Specialist" ability level, instead of the "new" additional %10/level to the equipped shield's blocking capability)

-"Reputation" value doesn't update to reflect the +20 from the "Altruistic" Talent

-"Leadership" is incorrectly called "character" in the "Damage" tooltip (e.g. "From character: +10%")