Originally Posted by Sonnington

I don't feel like I need 3-4 seconds to evaluate my options. Cut that down to half a second and I get all the information I need, they moved, they acted, now it's my turn.


How is the game supposed to display an opponent moving, triggering attacks of opportunity from nearby party members, and then casting a spell on an opponent in "half a second"? I was willing to take that as an exaggeration, but you're saying 3-4 seconds is too long.. which in reality is probably the minimum amount of time it takes to display that sequence.

To answer someone's question, XCOM : EU didn't have an option to speed up combat. In fact, player and enemy actions were often played out in a cinematic style that actually lengthened the time of each turn (a feature I really wish Divinity : OS had).

example: http://www.youtube.com/watch?v=SFdwgtW91-k

(Note, that is a conceptual video.. it didn't turn out to be quite that extensive with the turn-cinematics, but the basic idea is there.)