Originally Posted by 4verse

or the dev just says: "well, it is up to a players own responsibility whether or not he/she likes to cheat. it does not bother other players in their experience, so if he/she wants to, please go ahead. and now on to fixing real bugs/issues like crashes and so on or getting new cool features into the game."

i for one would prefer less real bugs and/or more new feature over "fixing" a non-issue (like: a philosophical/academic issue/discussion)

btw: what about the editor? how would you handle the problem of players using the editor to getting themselves advantages not planned by larian, i.e. cheat?

btw 2: if we keep on walking this road of argumentation the next logical step would be to argue that a dev has to find a way to prevent cheating all together, i.e. cheating in every way conceivable, b/c cheating does indeed "trivialize that dream", right? please welcome our next Sisyphean challenge hehe


Why, in your opinion, did the developers bother to make the Raistlin and Lonewolf talents incompatible with one another? Why care whether a player takes both of those talents together in the privacy of their own game? Were the developers wrong to police players in this way?

To answer your question: people who ask that question are making too many assumptions about exactly what will be possible with the editor when it comes to the main campaign. They're also not considering the possible impact using the editor on the main campaign will have with their game (compatibility issues with other players or patching, for example).