So, you basically want to watch your opponents turns happen at fast-forward speeds. Is that even practical? How long before you find yourself saying "Wait, what just happened.. why did half my party just drop dead? Is there a rewind on this thing?".
Don't get me wrong, I was playing Blackguards yesterday and my characters had to progress through a lengthy maze to reach a location that was spawning an unlimited supply of opponents. You can imagine how snooze-worthy it was every time their turn came up and I had to wait for each opponent to take their movements through the maze in an effort to reach me.
So, I'm not doubting that it can be useful. It's just.. it's useful right up until that "what just happened" moment, when suddenly it isn't.
In the event I don't understand what killed my party I would look at the dialogue box that essentially narrates what happens in combat.
The situation is unlikely since I've never felt that way in any other RPG that has the feature I'm asking for in it.
Edit: for clarity.