Partly agree.

Maybe we chose different classes, because I've never made any of my melee class character to learn a healing spell. And, spells need some basic int points, aren't they reasonable? How could a class with poor int cast various spells?

What suffered us a lot in previous versions were: not enough points to learn various skills. For example, to learn lv3 ranger spells, we need a lv3 way of ranger first - there would be (1+2+3) points spent on the skill! But now we could use lv3 spell at first. The Expert Marksman determines the number of the skills you can use is really weird.

But the skill points still need some improvement. A ranger, roger, or warrior spends less skill points to get class bonuses than a mage. As we know, a single kind of magic isn't enough to face all kinds of enemies, so mages need 2+ kinds of magic skills. But higher int points never provide more skill points.

Last edited by aimend; 17/05/14 05:45 AM.