I don't think that is correct. Yes, they only have one tree for their skillbooks, but they do have other abilities to fit their class: weapons specializations, crafting, repair, lockpicking, loremaster, bodybuilding, armour specialization, sneaking - it's not like Warriors, Rangers, and Rogues have no places competing for their ability points.
Hey, there's no need to make a ranger, roger or warrior to learn the skills which you listed above. For example, a ranger could add some loremaster and lucky charm skill points while his mage companion adds some crafting and blacksmith skill points. We can't let one character learn them all right? So far these skills haven't been set some limits as magic skills.
As regards bodybuilding and some similar skills, if you have carefully read their descriptions, who could say that they are useless for a mage?
Our Conquest is the Sea of Stars. LOL.
p.s. If they add more limites on all the skills, the game is likely to be a DnD like game. Hmm.. I'm wondering if this is a good idea.