Some general feedback...

Thanks for the North indicator on the mini-map. That said it would be grand if we could get an option for a non-rotating mini-map. Pretty common feature.

Inventory sorting was needed, but it seems the main one is missing and that would be sort by Class Type.

Getting caught even in sneak mode in general NPC area's should have more negative consequences.

Need a Key Bind for one key that can cycle through the characters you control. Right now it takes up to 4 (F1-F4) to get to each character without mousing. I'd prefer the ability to set one key to then just cycle through ones controlled characters.

Agree with the talk about the option to speed up combat. Pretty common function for turn-based games.

Still feels weird getting affected by terrain in real-time when the main combat is turn-based. An option to pause the game when a player takes terrain/DOT type damage when not in combat would be ideal for me. So we don't accidentally have them die because of twitch mechanics in a turn-based game.

Not sure what the gameplay purpose is when zooming all the way in, to me it's a useless view. What would be super sweet is when you get zoomed in close, you start moving more towards a shoulder view show you can see out instead of down. And a double scoop of ice cream, when zoomed all the way in, it also puts the camera in follow mode. So basically it is an over the shoulder view that sticks. That would give the game a very cool second perspective one can play the game in. More immersive one.

But overall, totally looking right on schedule now, everything imo shaping up quite well. It's interesting to watch some of these EA games, and how much can be done when things go into final crunch time. It's like for the first year or two glacier pacing, but as you near the finish line things start to really hop.