Originally Posted by Windemere
I can understand why you did it, and your points are fair, but from a roleplaying experience I have to say that it all feels very weird. To go from never having cast a fire spell, to suddenly being able to wield massive fire abilities at later levels by investing a single point in the pyrotechnic skill (even if only limited to 3 of them) feels very unnatural.


well...if things like that are restricted by level, or would be restricted by attributes themselves - then it would feel more natural to gain such capabilities as you improve your character stats.

Then it isnt dependent on just investing a single skill point into that specific school of magic or whatever.

This is a bit different system then most players got used to, with various DnD games over the years.
But it isnt difficult to get accustomed to it at all.

At least, thats how i see it.

Originally Posted by Windemere

I will say that I am disappointed in the additional nerfs to the Way of the Ranger skills, unless I simply haven't found them yet. No more smokescreen escape, or whatever it was called, and no more multi-shot ability.

I think you just havent found them yet.

Im running a wayfarer "class" and i do have a ricochet skill, which is very useful.
Multishot was a "bit" too overpowering previously though.

Im expecting it was moved up.


Originally Posted by pts

Removing the level requirement would be greatly appreciated! My ranger needs his wolf pet back, the witch can keep her ugly spider to herself... wink


My wayfarer has the spider and the wolf...

Last edited by Hiver; 17/05/14 11:51 AM.