Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2013
old hand
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old hand
Joined: Dec 2013
PLEASE do something about the stupidity each of your players exhibits after finishing a fight, when they all run to you and make a pretty little formation, whether it be right through fire, poison, lightning, ice, or other hazzards! It's simply a hassle to continuously break and re-make formations to avoid it, and then directing every little step. Manipulating the minutiae of actions like this is a big time sink that breaks up the flow of the game. Thank you. smile


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Joined: Mar 2014
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Ive been trying to get my my companions to do that and haven't succeeded once so far. In the latest build.

They seem to completely miss any such surfaces now, so much so that i mean to ask the devs to bring some of it back.

Joined: Dec 2013
old hand
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Seriously? Is there a setting or something I'm missing? After one of my first fights in the caves underneath Cyseal, I had to heal my entire party after running right through the fire I had made on the ground.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Maybe that happened because there was no other way around it.

I just tried to make my group run through a lefotver burning area and poison sludge - (after i cleared those three zombies behind a wagon, just outside northern gate) - and they all went around the surfaces, whichever way i tried to make them go.

The only thing that happened a few times is that one of the characters just barely zinged some poison sludge surface and got some damage that way.
Now, even if they group up into some narrow passage - one companion stops and waits for others to pass - so he can then go - instead of just running over on the side.

There is no setting for it. I think you just might have found one place where they dont perform as well.

Joined: May 2014
Location: Wuhan, China
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Joined: May 2014
Location: Wuhan, China
Originally Posted by Windemere
Seriously? Is there a setting or something I'm missing? After one of my first fights in the caves underneath Cyseal, I had to heal my entire party after running right through the fire I had made on the ground.

That's the point! The characters behave normally at the adventure mode, but they will go mad and ignore all the adverse conditions everytime after a fight.

So at this time, we have to stand by for further heal spells. It's a little bit annoying, right?


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