Originally Posted by ForkTong
I think that this new system invites the player more to experiment with different builds. It's not as if you're handicapped with "only 3 skills" or "only 5 skills" if at that point there are "only" four or five skills available. And as soon as more skills are popping up for you, you can choose to "forget" a skill or not, which gives you more choices to make, which is what RPGs are about in my opinion.


Well, since my biggest complaint was that "there aren't enough skills available", and since that was exactly the point, I guess I can't complain. I shouldn't anyway since I'm not that far into this build anyway. I just haven't got enough skills around to build a deck - but keep in mind that, I am not even level 4, so...

This change did get me to change my pre-patch Rogue build - instead I put my first attribute point into Intelligence so I could learn Water of Life to boost my Rogue's CON.


Originally Posted by ForkTong
I do have to add, though, that the current traders do not offer enough skillbooks. They will have more different ones. We also still want to look into skillbook requirements. I will have to talk to Lar, but I believe I can remove the level requirement and play around with primary stats only.


Yes, please fix vendors. They're now selling a random array of spellbooks for one school, including duplicates, and missing other skills. Eg. the first time I visited the Rogue skill vendor, Lacerate wasn't there, but Wind Up Toy was.

The level requirement does make logical sense for balance reasons, but yes, that is the reason why I end up returning empty-booked from a skill shopping expedition.