Originally Posted by Hiver
Yes, yes - advising you to use common sense is utterly unhelpful.


Quote

It's supposed to be a battle with the guards + player characters versus the orcs, not the player character versus the orcs while the guards stand idle on the other side of the screen.

Then dont make it into a private fight with a boat full of Orcs by running into it - intentionally. And then complaining that guards didnt run to help you.

I wouldnt either. (and i shouldnt do this kind of help, obviously)

I would say: "hey guise, look at that special case running into the Orc boat, lets watch the fun."



You're being purposely obtuse. I'm not "running into the orc boat". I'm running down towards the corpse.. like any player who intends on looting it (since it's at the bottom of the ramp you run down) might do. You can clearly see my characters standing right next to the corpse, so why do you suggest I'm on the boat?

But why don't you go on and keep pretending you're not being stupid about this. What's your next piece of brilliant advice.. to not be greedy with corpse loot if I want the battle to work correctly?

Since you're so intent on being slow to understand, let's explain this more plainly: the battle is supposed to start and freeze your characters in combat mode. The orcs are supposed to depart the boat and run up to their starting positions on the beach. You've played the alpha/beta enough to know this. What's actually happening now is the orcs are also being frozen before they can reach their positions. That's a bug, and it's easily repeatable.

That would be like the first encounter at the entrance of the tutorial dungeon, where the cultists run out, deliver a bunch of dialogue, and then summon skeletons for you to fight before fleeing.. all while you sit there frozen in battle-mode waiting for the turns to start. If they instead froze at the doorway and the rest of the script broke, would you be advising people which side of the stairs to run up? Probably, because you're ridiculous like that.

What you're doing here is trolling in a bug report thread because you disagree with my position on other topics. QQ for you; deal with that on your own time - without starting arguments in places where people are trying to report bugs to the developers.

Originally Posted by Hiver
Small issue, not a bug really.

In the first fight of the "escort Wulfram back to the city" mission. This tends to happen a lot:

The area in which you fight tends to be obstructed by that tree. A lot.
It is possible to zoom in now, so you dont see the tree itself but... i think the whole situation would look much better if the undead was positioned a bit further away from the tree to start with. Maybe something like this:

I marked one of the possible better positions for the enemy, by the movement pointer there.

In that case, the tree would be behind us and would not obstruct anything. And all that needs to be done is to move the place where the undead springs up from the ground.


Or, you could just hold down your middle mouse button and rotate your camera so the tree is not obscuring your view. Or maybe just don't run up under a tree right before triggering an encounter, then you wouldn't have to complain about it being in the way.

See how that works, my hypocritical friend? ouch