Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 6 of 6 1 2 3 4 5 6
Joined: Apr 2014
C
apprentice
Offline
apprentice
C
Joined: Apr 2014
It is pretty annoying to finally kill a super hard boss, get 3 orange items, and all 3 of those orange items are 2h crossbows for your mage / warrior.

Lately the game seems to have a hard on for dropping chest armour, I completed a full run through and got maybe 3 magic helmets ever, and was still wearing shitty cloth boots. I must have had over 200 blue or above chest armours drop, and had 3 orange ones sitting in my pack doing nothing.

I've done another full playthrough with just lone wolf, opposed to lonewolf + raistlin. The new change is fine. Its honestly not a big deal, since you have so much more HP due to lacking raistlin, you can pump points into speed instead and still have silly +AP per turn.

Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by chimp
It is pretty annoying to finally kill a super hard boss, get 3 orange items, and all 3 of those orange items are 2h crossbows for your mage / warrior.

Lately the game seems to have a hard on for dropping chest armour, I completed a full run through and got maybe 3 magic helmets ever, and was still wearing shitty cloth boots. I must have had over 200 blue or above chest armours drop, and had 3 orange ones sitting in my pack doing nothing.


Yeah, I would definitely welcome a smarter loot system in terms of what it chooses to reward based on the the skills of your characters.

Joined: Mar 2013
T
enthusiast
Offline
enthusiast
T
Joined: Mar 2013
Originally Posted by Gyson
Originally Posted by chimp
It is pretty annoying to finally kill a super hard boss, get 3 orange items, and all 3 of those orange items are 2h crossbows for your mage / warrior.

Lately the game seems to have a hard on for dropping chest armour, I completed a full run through and got maybe 3 magic helmets ever, and was still wearing shitty cloth boots. I must have had over 200 blue or above chest armours drop, and had 3 orange ones sitting in my pack doing nothing.


Yeah, I would definitely welcome a smarter loot system in terms of what it chooses to reward based on the the skills of your characters.


Then mod one in after its release. Seriously, a loot system that accounts for your party makeup would not be that difficult of a logic routine.

See,problem solved! Just think, you will be hero to all those like minded people out there!

Last edited by Tanist; 20/05/14 04:31 PM.
Joined: Apr 2011
veteran
Offline
veteran
Joined: Apr 2011
Let's just all agree spending unknown dev-time into making the game WORSE is a bad idea overall, doesn't matter the amount of time it costs.

And with class-less systems how will you determine "what you need"? Maybe you're saving that crossbow for the teammate you will meet in 20 minutes? It's a bit silly finding a teammate, and they have to use a 2-3 damage crossbow since before you met them, there wasn't a single crossbow drop ever since your team didn't raise bow skills.

That's always the issue with teamgames. For "single-player" it could work (after all, you never need another class weapon if you're never getting a companion), not so in a teambased game.
Not to mention teammates waiting in the Ends World, and not in your party. Them not being taken into account, and suddenly you can't arm them unless you buy stuff (which might also NOT have said gear since randomnised as well).

All in all, many issues... for a non-problem... smirk

Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Hassat Hunter
Let's just all agree spending unknown dev-time into making the game WORSE is a bad idea overall, doesn't matter the amount of time it costs.

I disagree that fixing an exploitable mechanic makes the game worse (in terms of the health of the game).

Whenever nerfs happen for balance reasons, many players will complain their class/game/whatever has been "ruined" or made worse. That doesn't mean they're right, however. They're just naturally equating what's fun with what's best for the game, when it's actually not best for the game, it's just best for their personal entertainment (which, unfortunately, is not the same thing).

For example, I'm sure the combination of "Raistlin" and "Lonewolf" talents was considered "fun" by several players. However, the developers felt it created an imbalance that was bad for the game (and changed it). So, again, what's best for the game and best in the mind of a player isn't always the same thing.


Originally Posted by Hassat Hunter
And with class-less systems how will you determine "what you need"? Maybe you're saving that crossbow for the teammate you will meet in 20 minutes? It's a bit silly finding a teammate, and they have to use a 2-3 damage crossbow since before you met them, there wasn't a single crossbow drop ever since your team didn't raise bow skills.


I would argue that if you're saving a magic crossbow for the day you add a crossbow using companion/henchman to your party, chances are it will be fairly obsolete by the time you get around to obtaining that henchmen. Equipment in this game scales rapidly.

Perhaps more importantly, I would also argue that when you pick up a companion and they scale to your level (as companions do), their "starting" equipment should scale to the level you obtained them, so that you're not running into a situation where you're picking up a henchman at level 12 and he's level 12 with a level 1 crossbow.


Joined: Apr 2011
veteran
Offline
veteran
Joined: Apr 2011
I'm going to be the last person to claim an exploit SHOULDN'T be fixed.

I just am not agreeing on the exploit here... "save scumming" is just part of what save+load is for. Some people complain you reload to retry a fight. Isn't that what reload is for?
If you don't want that, the only solution would be a IRON MAN mode where you can't reload. I personally don't like those... I don't think dying and reloading is specifically bad.

Joined: Jan 2009
veteran
Offline
veteran
Joined: Jan 2009
Most people don't really think it's that exploitable. Right now loot is common enough. "Don't get what I want from a boss or chest? There's another one in two minutes." If I can't use a thing, I can probably sell it and buy a thing which I can use instead.

Right now I am doing some save scumming, but for spellbooks, because two chests in the burial mounds treasure chamber always spawn one. And the only reason why I'm doing this is because the vendors spell selection has been changed/broken in the last patch and they don't sell what I want. If they did, I could just sell these books and buy the thing I wanted. I am not enjoying savescumming for books, but I'm getting tired of fighting with a hand behind my back because the vendor RNG doesn't like me.

So tell me, please, WHAT'S THE BIG DEAL?

Last edited by Stabbey; 22/05/14 03:19 PM.
Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Stabbey
Right now I am doing some save scumming, but for spellbooks, because two chests in the burial mounds treasure chamber always spawn one. And the only reason why I'm doing this is because the vendors spell selection has been changed/broken in the last patch and they don't sell what I want. I am not enjoying savescumming for books, but I'm getting tired of fighting with a hand behind my back because the vendor RNG doesn't like me.

The vendors aside (we're assuming they're broken rather than now working as intended), what's the difference between what you're doing to get the spellbook you want (save-scumming), and setting up the game so that it presents you with a list of all the possible spellbooks you can get from its loot table with instructions to "pick one"?

Because, essentially, there is no difference other than that one of those routes is more annoying to you. While it may be more annoying and time consuming to save-scum, it's certainly not more challenging.. you will eventually get the book you want if you reload the game enough times.

I hope we can all agree we don't want the game to allow us to hand-pick our loot from a loot table listing. I hope we can all agree that would feel pretty broken. And yet, you're pretending that you're currently not doing exactly that.. just because the process of reloading a saved game umpteen times is more annoying.

No, it's not hurting anyone for you to sit there and re-roll spellbooks until the end of time. Just like it didn't hurt anyone for you to combine the Raistlin and Lonewolf talents. But when something is creating a result that you didn't intend or don't want for your game.. you fix it. It's as simple as that.

Now, if the Larian developers actually want save-scumming to be a part of their game.. if they're happy with the idea of players being able to use save-scumming to get specific loot instead of a randomized reward.. then that's their call. I wouldn't agree with it, but it's their baby/game/vision and they're the ones that need to be proud of the product they released.

In the meantime, I post in this thread to bring the topic (and opinions) to their attention. Maybe their minds are made up, maybe it isn't.. we won't know for sure until launch (or unless they chime in) and as this is still beta it's the time for these discussions to happen. So, I also ask "what's the big deal?", only in terms of this discussion. I say that because some of the folks on this forum get really agitated when everyone isn't whistling the same tune as them (not you, but just look at some of the responses in this thread).

Joined: Dec 2012
Moderator Emeritus
Offline
Moderator Emeritus
Joined: Dec 2012
I would say the easiest solution is the following:

Adjust the loading time for quickload to about 5 - 10 minutes, so no one will ever be tempted anymore to use save-scumming for better loot -> problem solved.


(P.S My good old 5-year-old laptop actually has something like 7 minutes loading time for a savegame so I am not even dreaming about abusing this feature^^... So, I am speaking out of experience here^^...)

Joined: Apr 2011
veteran
Offline
veteran
Joined: Apr 2011
Originally Posted by Elwyn
Adjust the loading time for quickload to about 5 - 10 minutes, so no one will ever be tempted anymore to use save-scumming for better loot -> problem solved.

That would turn the Steam forums into a flaming field of lava.

Now I want to see that happen, if only for a short while XD

Joined: Jan 2014
veteran
Offline
veteran
Joined: Jan 2014
Originally Posted by Elwyn
I would say the easiest solution is the following:

Adjust the loading time for quickload to about 5 - 10 minutes, so no one will ever be tempted anymore to use save-scumming for better loot -> problem solved.


(P.S My good old 5-year-old laptop actually has something like 7 minutes loading time for a savegame so I am not even dreaming about abusing this feature^^... So, I am speaking out of experience here^^...)


Haha.

(I am laughing with you, not at your pain). smile

Page 6 of 6 1 2 3 4 5 6

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5