I just don't want to revert to the old "Way of..." abilities, which wrapped too many general bonuses (e.g. additional AP points, armor, health points, etc.) into one OP ability. I like how these bonuses are now separated into talents (often with stat prereqs - though the chosen prereqs still need work, as I already said), and I like how the abilities were rearranged into more logical categories (though that at least is more of a cosmetic change).

The thing that really needs to be fixed with the new system is how nerfed the new "skill" abilities are, as has been already mentioned: you only need one point in such an ability to get any 3 powerful skills in that category. To give players a reason to invest more in these abilities for a particular build, higher levels in the abilities need to be tied to and/or unlock higher-level related skills, and/or increase the effectiveness of related skills.