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The core problem we're trying to solve is preventing access to higher level skills at lower levels, and reward specialisation while still allowing you to play class free.

Mixing skills, abilities attributes and talents to achieve what you want is a freaking enigma, even more considering it should be balanced all the way from low to high level.
St Exupery said:
"Perfection is not achieved when there is nothing to add, but it is achieved when there is nothing to remove"

The whole system needs to be rethought from the ground up.
I do believe there are many redudant things in the actual system.
It really feels like a piling of stuff.

I have been designing rpg systems in mods for quite some times now, but your system just doesnt make any sense now, just a big blob really.
I mean, there are even abilities called skills ^^


But trying to solve this enigma is really fascinating claphands

Do we have green card to rethink it all, or are there prerequisites ?

Last edited by Cromcrom; 17/05/14 07:08 PM.

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