Originally Posted by Mikus
Finally, I really like how the old "Way of..." ability bonuses were divided into the bonuses given by the "skill" abilities and other more general bonuses given by talents. That said, I think many of the talents are still too tied to these new skills in ways that prevent broader character customization, or that simply don't make sense. The worst offenders for these talents:

1) "Headstrong" (20% bonus against Frozen/Stunned/Petrified/Knocked Down) - prereq should be Constitution or Willpower, not "Scoundrel" ability

2) "Sidewinder" (decreases flanking penalty) - prereq should be Speed or some other stat, not "Man-at-Arms" ability

3) "Thick Skin" (extra armor) - benefit calculation should scale on Constitution, Body Building, or Armour Specialist, not on "Man-at-Arms" ability

4) "Weather the Storm" (extra magic resistance) - prereq and benefit calculation should be/scale on Willpower, not "Man-at-Arms" ability


Those prereqs are the result of directly taking them from "Way of the... abilities"


1) This was intended to be for the Rogue, which is why it has that requirement. If it was to change to Willpower or CON - depending on how strict the requirements are - it may no longer be obtainable for a Rogue.

2) That sounds pretty reasonable, Speed is one of the more commonly used stats.

3) That also seems to make sense, although it does decrease the use of the "Man at Arms" ability.

4) Again, this was intended to be for the Warrior, and a willpower requirement may make that less interesting.


My own new talent interjections:

I said this in the global chat, and I know Forktong was reading it, but I'll repeat it on the record anyway:

Backstabber lets you backstab with daggers and knives
Mack the Knife reduces AP cost of daggers and knives by 1

Needing TWO talents to make daggers as good as they were a patch or so ago seems to be excessive. Daggers base damage is low, especially for frontal attacks, so a 3-AP cost seems too high. I think daggers AP cost should return to 2. Leave Backstabber as a talent for daggers, I think that's fine - it's just needing TWO talents that irks me.

Last edited by Stabbey; 17/05/14 07:32 PM. Reason: moved image